It kind of is a trailblazer for the left thumbstick as camera, the branching story, the dialogue choices, I never expected to see any of that in a 2002 game. I was quite surprised how immersive this game was though, seeing as it is seventeen years old, it has some of the mechanics that we are so use to now. The exterior world can get a little boring, and it is easy to get lost in the map just shows you the layout of the land, not where you are in the zone, so I did get lots easily. I was always excited to find a new main character because every one of them stood out so much, then I was allowed to massacre them if they were part of a different clan than I. The normal enemies are pretty much the same, but your fellow Samurai and the bosses you encounter all have a great design aesthetic. You’ll use both of those buttons the most, your best bet in combat is to slash hard an fast, and should you get low on health R1 and Square is kick, you can kick a radish out of the ground and heal yourself.įor a 2002 game it looks very good, keep in mind I am using the Pound PS2 HDMI cable to my flat screen, which most likely helps the visuals due to the fact that I can play on a higher visual setting on my PS2. L1 draws and sheaths your sword, Square is pick up, R1 is block in combat, Square in battle is weak attack and Triangle is strong attack. To move around you use the D-pad or analogue stick. When you see a brown icon in the lower right it means that you can speak with the NPC nearest you, press O to talk. I’m going to give you a brief review of the controls due to the fact that if you get the game you’ll be forced to go through the tutorial that has background music which sounds like it was written by Primus. I just picked the guy with the scar and the fancy yellow clothing, might as well standout in case I’m surrounded by a lot of foes. Now don’t get all excited about designing your avatar there are very few choices to pick from in the beginning. You learn about all of this during the lengthy tutorial that greets you after you chose what your samurai will look like. This game reminds me of an early build of a Bioware game, there are branching storylines and even branching dialogue options, which was pretty advanced for 2002. You can side with one of the three factions or with none at all, your decisions will grant you one of six endings. You, a wandering passerby somehow gets sucked into this who fiasco. The Kurou family welcomes the government intervention, but the Akadama clan would like to see the government kicked out of the pass. Two of the factions are Samurai warlord clans, the Kurou family and the Akadama clan who have become enemies due to the fact that the Kurou family wants to sell the local foundry to the third faction, a new government. What you find in this desolate outpost is a huge power struggle between three different factions. Your name is Kenji and you have just arrived at Rokkotsu Pass in 1878. You play as a wandering Ronin during the Meiji Period in Japan’s history. Since I can’t play games out of order, I decided to start with the first game in this series which was developed by Spike and ACQUIRE. Way of the Samurai has been on my “to-play” stack for quite sometime, but with the imminent release of Sekiro: Shadows Die Twice I wanted to take a look at a game in that same vein. Way of the Samurai happens to be one of those titles that I had no idea about when I was 23, instead I was probably replaying Resident Evil for the hundredth time on my GameCube. Some of these games I am just learning about thanks to YouTube and fellow gamers. Back in 2002 developers had a little bit more freedom with what they wanted to do, which lead to a huge variety of types of games on the shelves.
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